| This is a
list of terms and sayings that you will hear around a soccer field. Some I
accumulated from listening to coaches that knew what they were talking about, some came
from reading soccer books, some came from Soccer-Coach-l, Soccer-Ref-l, Women's Soccer
mailing lists, some from the Oregon Youth Soccer Manual,
some from watching soccer on television, some I just accumulated over time and don't know
where they came from and some I just made up to clarify soccer concepts to my teams.
Some of these are cute, some are obvious and some are obscure. But say them at
the right time and someone is bound to ask if you grew up in Europe. |
|
A
- "A ball in the
back of the net knows no gender." This is what I
tell my coed teams when they think that only boys can score.
- Advantage rule -
- Advantages -
- All Ball! - what coaches and parents like to yell when they feel that a tackle was
properly made. Usually this is a pre-emptive strike yelled just at the referee just
before the referee pulls out a yellow or red card to signify that it was a
foul.
- American Football - What the rest of the world calls our pointy
football.
- Assist - the pass or passes that immediately precede a goal. Only
the last pass or the last two passes can qualify as an assist to go in the record book.
- Assistant Referee - Prior to 1996 they were known as
linesmen/lineswomen. There are two per game. Their job mainly consists of signaling
out of bounds, goal kicks, corner kicks, and offsides positions and to assist the Center
referee.
- Attacking midfielder - the most forward-playing midfielder, playing right behind the
forwards; he supports the offense by providing passes to forwards to set up goals.
- Away - clear the ball out of the area it is in, usually the Penalty
Area (PA)
- AYSO - American Youth Soccer Organization an administrative body of youth
soccer which sets rules and provides information and equipment to youth league referees,
coaches and players.
|
B
- Back - a defender.
- Back header - a player's use of his head to direct the ball backwards.
- Back tackle - an attempt by a defender to take the ball away from a ball
carrier by swinging the defender's leg in front of the ball from behind.
- Ball - going for a loose ball; for example, "Gary's
ball"; yelling "mine" may be construed as ungentlemanly conduct, trying to
deceive an opponent verbally.
- Ball-to-Hand - This term means an
unintentional handling of a
ball by a player other than the goal-keeper in the Penalty Area. This action is not
deliberate and requires no penalty. In other words movement of the ball into the
players hand. This is the opposite of Hand-to-Ball which means movement of the hand
into the ball which is considered as a deliberate action by the player and is penalized.
- Banana Kick - A kick (usually a long corner kick) that curves so much that it take
the shape of a banana. The idea is to curve the ball from the corner directly into
the goal.
- Bending Runs - runs made by players on the team with the ball that are not
straight. If you run straight down the field in front of a teammate you can not
receive a pass since your back is to the passer. By making a bending run you are
always in a position "open" to a pass.
- Boots - soccer shoes - what Americans refer to as cleats.
- Breakaway - when an attacker with the ball approaches the goal undefended; this exciting
play pits a sole attacker against the goalkeeper in a one-on-one showdown.
- Bundesliga - The German
professional football league.
- By-line - what we, Americans, normally refer to as the goal
line. The end line at each end of the field that the goals are lined up on.
|
C
- Cap - Recognition earned by a player for each appearance in
an international game for his country.
- Cards - Because soccer is often played between
players and fans who may not speak each other's language the card system was devised as
the universal symbol of fouls. See also Red Card and Yellow Card.
- Carry - Dribble
- Carrying the ball - a foul called on a goalkeeper when he takes more
than 4 steps while holding or bouncing the ball.
- Center - a pass from a player located near the sideline
towards the middle of the field; used to get the ball closer to the front of the goal;
also called a cross.
- Center Circle - a circular marking with a 10-yard radius in the center of the field from
which kickoffs are taken to start or restart the game.
- Center Line - The Midfield line that cuts the field in half. It is parallel to the
goals.
- Center Spot - a small circular mark inside the center circle that denotes the center of
the field from which kickoffs are taken to start or restart the game.
- Central Defender - a player who guards the area directly in front of his own goal in
a zone defense; does not exist in a man-to-man defense.
- Chaining - linking drills together so that complicated skills can be learned by a
series of simple steps.
- Charge - to run into an opponent; legal if done from
the front or side of the ball carrier; illegal against a player without the ball or from
behind.
- Charging - A method
of unbalancing the player who has possession, or is attempting to gain possession, of the
ball. The maneuver of using a "shoulder" (actually from elbow up to and
including the shoulder) against an opponents shoulder to gain an advantage;
permissible only when the ball is playable (i.e. within 3 feet).
- Chest trap - when a player uses his chest to slow down and
control a ball in the air.
- Chip pass - a pass lofted into the air from a player to a teammate; used
primarily to evade a defender by kicking the ball over his head.
- Chip shot - a kick lofted into the air to try to sail the ball over the
goalkeeper's head and still make it under the crossbar into the goal.
- Chunking - spatial awareness of other players and positions
- Clear - to kick the
ball away from one's goal.
- Clearing - The act
of moving the ball out of the vicinity of ones own goal area by throwing (goalkeeper
only) or kicking it (generally up the sideline).
- Cleats - the metal, plastic or rubber points in the bottom of a soccer
shoe used to provide a player with traction; term also used to refer to the shoes
themselves. See also "Boots".
- Close down - pressure the ball immediately
- Coachable Moment - A quick freeze of the action during a
drill. The coach blows his whistle. The players freeze their positions.
The coach gets in, makes an observation or point, and then immediately gets back
out. No preaching and no long drawn out speeches. This is the consensus pick
among coaches as the best way to coach drills.
- Coerver - Weil Coerver - well known Dutch coach who teaches soccer moves and a
total soccer concept known as the Coerver method. It relies on lots of repetition to gain
ball handling skills.
- CONCACAF - The Confederation Norte-Centroamericana y Del Caribe de Footbal the
regional organization of North American and Central American soccer under which World Cup
qualifying matches are played; member countries include the U.S., Canada, Mexico, and
Central American and Caribbean countries.
- Contain - Slow down player with the ball
- Corner arc - a quarter-circle with a radius of 1 yard located at
each of the 4 corners of the field; on a corner kick, the ball must be kicked from inside
this arc.
- Corner flag - the flag located at each of the 4 corners of the
field, inside the corner area.
- Corner kick - a type of restart where the ball is kicked from
the corner arc in an attempt to score; awarded to an attacking team when the ball crosses
the goal line last touched by the defending team. A
kick made by the attacking team from the corner arc on the side of the field where the
ball went out of play. A corner kick is awarded when the ball is last touched by a
defensive player and goes out of play over the goal line without resulting in a goal.
Opponents must be at least 10 yards away from the ball when the kick is taken. A goal may
be scored directly (without being touched by another player) from a corner kick.
- Counterattack - an attack launched by a defending team soon after
it regains possession of
the ball.
- Creating Space - A term meaning to draw your mark away
from your teammates or away from the area that you want open. The most obvious use
of this is to draw defenders out of the box on set plays (i.e. corner kicks) so that a
player on your team can use that space to receive, shoot or head the ball.
- Cross or Crossing Pass - a kick into the middle of the goal box, a pass from an attacking player near the sideline to a teammate in
the middle or opposite side of the field; used to give the teammate a good scoring
opportunity. A pass in which the ball is kicked from one side of the field to the other
side.
- Crossbar - the horizontal beam that forms the top of a goal
and sits on top of the two posts; it is 24 feet long and supported 8 feet above the
ground.
- Cut off the line - A defense against teams that throw
"down the line".
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D
- Dangerous play - when a
player attempts a play that the referee considers dangerous to that player or others.
Play that is likely to cause injury. Examples are high kicking, playing while lying
on the ground, or playing the ball while it is in the possession of the goalkeeper.
- Defender - Also
called fullback. A player who functions primarily in the defensive third of the field and
whose major role is to repel attacks on the goal by the opposing team.
- Defensive midfielder - the player positioned just in front of his team's defense; he is often
assigned to mark the opposition's best offensive player; also called the midfield anchor.
- Defensive pressure - when one or more defenders closely mark a ball
carrier to harass him into losing the ball.
- Deflection - the ricochet of a ball after it hits a player.
- tournament and the event surrounding this selection.
- Direct Free Kick - a free kick that is awarded for fouls that
involve physical contact such as tripping, holding, or pushing or for a hand ball by field
players or for a hand ball by the goalkeeper when he is outside of the penalty area.
A free kick requires the other team to back off of the ball ten yards and allow a free
striking of the ball. A free kick can score by going directly into goal. It does not
have to be touched by anyone other than the kicker. A free kick from which a goal can be scored directly (i.e.
without first being touched by another player). It is awarded for substantial infractions
of the rules (see Summary of the FIFA Laws of the Game, Law XII, this section). Opponents
must be at least 10 yards away from the ball (opposing players may stand on their own goal
line between the goal posts), but the player taking the kick may do so without waiting if
he/she wishes. The ball is not in play until it has traveled its own circumference. The
ball must be stationary when kicked and the kicker may not touch the ball a second time
until it has been played by another player (of either team).
- Diving header - a ball struck near ground level by the head of a diving player.
- Don't be caught flat
- Down the line - a cry heard in youth soccer during Throw-ins meaning to throw the ball
close to the touch line toward your opponent's goal rather than toward the center of the
field.
- Draw - a game that ends with a tied score.
- The Draw - the selection of World Cup teams to place them into playing
groups for the World Cup Championship.
- Dribbling - run with the ball at your feet, playing it on every step or every other
step. Used in close proximity to an opponent.
- Driving - (running with the ball) playing the ball well forward and running after
it. Used to accelerate away from an opponent.
- Drop - pass backwards into negative space (usually) dropping a ball for a
teammate to possess or shoot.
- Drop ball - a method of restarting a game where the referee drops the ball
between 2 players facing each other. A
ball held by the referee and allowed to fall directly to the ground between two opponents.
The ball is in play after it touches the ground. A drop ball restarts the game after play
is stopped for no penalty situation (e.g. after an injury). The ball is dropped
where it was last in play or at the nearest point outside the penalty area. A goal may be
scored directly from a drop ball.
- Drop kick - when a goalie drops the ball from his hands and kicks it before
it hits the ground.
|
E
- Early Service - Not church at 8:00am on Sunday but rather to cross or pass the ball
into the 18 Yard box quickly. This puts the ball far enough out that the keeper has
to risk coming out of the goal after the ball and leaving an undefended "empty"
net. The reason that attackers like an early service is that the ball is served high
and behind the sweeper and fullbacks who have to risk turning their backs to the attackers
to clear the ball. They also risk an "Own Goal" if they play the ball
wrong.
- 18 Yard Box - The large area in front of the goal known as the penalty area.
Most fouls in this area against the defensive team will result in a penalty kick.
- Empty net - A goal without a keeper in front of it. Often the goal is emptied on
purpose late in a match by the trailing team in order to get numbers up on the offensive
end of the field.
- End line - see Goal line.
- English Football Association - the F.A., an association of English soccer
teams founded in 1863 to set soccer rules.
- Escort - A defensive move using the attackers own momentum and no passing lanes
to "escort" the attacker out of bounds.
- Escort him out of
bounds. A good delaying form of defense against teams
that tend to dribble too deeply into the corners before serving their crosses into the
mouth of the goal. As long as the attacker is going wide the defender will try to
deny the cross while defending against a cut-back dribble into the middle. This
defense often pushes the attacker into an error so deep that he carries or shoots the ball
over the goal line.
- European Cup - the championship tournament played between
Europe's top national teams.
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F
- Fake or feint - a move by a player meant to deceive an opposing
player; used by a ball carrier to make a defender think the ball carrier is going to
dribble, pass or shoot in a certain direction when he is not.
- Far and Wide - Spread out using the width and length of the
field
- Far post - goal post farthest from the ball
- Field - the pitch, the rectangular area where soccer matches are
played.
- FIFA - The association that rules the world of futbol "soccer".
- Finish - The ability to complete a play or move. Younger players have
problems "finishing". Because they lack confidence in their ability to shoot or
pass accurately from long distances they tend to dribble or possess the ball too long and
end up losing the ball to an opponent. Strikers must be "good finishers".
- Flat Back Four - A popular defensive formation that relies
on lots of support.
- Flick - A quick header, flick header
- Foot trap - a player's use of the bottom or sides of his shoe
to control a rolling or low-bouncing ball.
- Formation - the arrangement into positions of players on
the field; When listed as numbers formations always leave the goalkeeper off
and work from the defensive end to the offensive end. For example, a 4-3-3 formation
places 4 defenders, 3 midfielders and 3 forwards on the field.
- Forward line - the 3 or 4 forwards who work together to try and
score goals; consists of two wingers and 1 or 2 strikers.
- Forward pass - a pass made towards the opposition's goal.
- Forwards - the 2, 3 or 4 players on a team who are
responsible for most of a team's scoring; they play in front of the rest of their team
where they can take most of its shots; strikers and wingers. Player who functions primarily in the attacking third of the field and whose
major responsibility is to score goals.
- Foul - a violation of the rules for which an official assesses a
free kick.
- 4-2-4 - a formation that consists of 4 defenders, 2 midfielders and 4
forwards.
- 4-3-3 - a formation that consists of 4 defenders, 3 midfielders and 3
forwards; the most common formation used by teams.
- 4-4-2 - a formation that consists of 4 defenders, 4 midfielders and 2
forwards - also one of the most popular formations currently used by World Cup teams.
- Free kick - a kick awarded to a player for a foul committed by
the opposition; the player kicks a stationary ball without any opposing players within 10
feet of him. See also Direct free kick and Indirect
free kick
- Friendly - a British term meaning a practice match as in
"We had a friendly with a team before the regular season began." It simply means that the match does not count in
official standings (e.g., not a World Cup qualifying match). It's another name for a
practice match or scrimmage, but you can't get people to pay $30 to watch a
"scrimmage". Did you know that last year's friendly Argentina v
Brazil was
shown only on Pay Per View? And the stadium was sold out (scalpers had a field day).
- Front header - the striking of a ball in the air by a player's
forehead; the most common type of header.
- Front tackle - an attempt by a defender to kick the ball away
from an attacker by approaching him from a head-on position.
- Fullback - A rear defender. See also Defender
- Funnel - an imaginary funnel shape on the field with the wide portion of the
funnel originating at the points where the mid-field line meets the touch-lines and the
narrow end of the funnel pouring into the mouth of your own goal. This is a term
used by the defense to get the opponent out of the funnel area where the angle on shots is
good.
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G
- Get it out of there! - An obvious call to kick the ball out from in front of the goal.
- Get square. - an offensive tactic of getting ten to twenty yards away from your
teammate who possesses the ball at a 90 degree angle (formed between the teammate and the
goal.)
- Goal - a ball that crosses the goal line between the goalposts and
below the crossbar for which a point is awarded; also, the 8-foot high, 24-foot wide
structure consisting of two posts, a crossbar and a net into which all goals are scored. A one-point score occurring when the whole of the ball
passes entirely over the goal line, between the vertical goal posts, and under the
horizontal crossbar. A goal is not scored if the ball was not touched by another player
(of either team) after an indirect free kick, goal kick, kick off, or throw in.
- Goal area - the rectangular area 20 yards wide by 6 yards deep in front of
each goal from which all goal kicks are taken; inside this area, it is illegal for
opposing players to charge a goalie not holding the ball. Area (20 x 6 yd. on a full-size field) marked within the penalty area, and
directly in front of goal, from which all goal kicks originate.
- Goal kick - a type of restart where the ball is kicked from inside the goal
area away from the goal; awarded to the defending team when a ball that crossed the goal
line was last touched by a player on the attacking team. Taken by any defending player to
restart the game after the ball goes out of play over the goal line, having last been
touched by an attacking player. It may be taken from any point within the half of the goal
area nearest where the ball went out. All opposing players must stand outside the penalty
area. To be in play, the ball must leave the penalty area (inbounds); otherwise the kick
is retaken.
- Goal line - the field boundary running along its width at each end; also
called the end line or by-line; runs right across the front of the goal; the line which a
ball must completely cross for a goal to be scored.
- Goalie - Goalkeeper, GK, keeper - other names for Goalkeeper.
- Goalkeeper - the player positioned directly in front of the goal who tries
to prevent shots from getting into the net behind him; the only player allowed to use his
hands and arms, though only within the penalty area.
Player who functions primarily in the penalty area and whose major responsibility is
to prevent the opponents shots from entering the goal for a score. The goalkeeper is
the only player allowed to touch or pick up the ball with his/her hands, and may only do
so when the ball is within his/her own penalty area. The keeper is the teams last
line of defense.
- Goalmouth - the front opening to each goal.
- Goalposts - the two vertical beams located 24 feet apart which extend 8
feet high to form the sides of a goal and support the crossbar. See also far post
and near post.
- Goalside - Keep opponent with or without the ball towards the outside touchline
|
H
- Hacking - kicking an opponent's legs.
- Half and Half - This is what I yell to my goalkeeper. It
means that, if the attacker had a clear view of my goalkeeper and the goal, then half of
that view of the goal should be on one side of the keeper and the other half on the other
side of the keeper. I don't mean that half of the goal should be on one side of the keeper
and the other half on the other side of the keeper - rather "HALF OF THE
VIEW". Its a spatial/angle concept putting the goalkeeper in center of the
attacker's shooting angle allowing the goalkeeper the best defensive position in most
circumstances.
- Halfback - Midfielder.
- Halftime - the intermission between the 2 periods or halves of a game.
- Halves - see Periods.
- Handle - What the goalkeeper can do inside of the 18 Yard Box - use his hands to
pick up the ball.
- Hand-to-Ball - This term means deliberate handling of a ball by
a player other than the goal-keeper in the Penalty Area. This is considered as a
deliberate action by the player and is penalized. In other words movement of the
hand towards the ball. This is the opposite of Ball-to-Hand which means a movement
of the ball into the players hand which is not deliberate. That action requires no
penalty.
- Hat trick - 3 or more goals scored in a game by a single player.
- Header - the striking of a ball in the air by a player's head.
- "Heels on the
Line" - Coaches often yell "Heels on the Line"
to their midfielders to remind them to remain wide.
- Help - Support teammate in trouble
- Hips open - this is the way a player should receive the pass from a teammate.
By having you hips open to the field in the direction that you are attacking you can
receive the ball on your back foot without stopping or trapping it and thus can play it
forward immediately. Also the "hips open" position allows the player to
see the whole field so he can remain aware of open teammates or defenders.
- Hook - the curved trajectory of a ball due to spin imparted on it by a
kicker, such as in a banana kick.
- Hospital Pass - a pass from one
teammate to another that should be
crisp but instead is too soft. This results in a pass that becomes a 50/50 ball
instead of one that is easily received without being contested by the opposition. A
hospital pass is just what it says it is - a pass that could result in an injury that puts
the receiver in the hospital.
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I
- IFAB - International Football Association Board the organization
consisting of 4 British soccer organizations and FIFA that approves all changes in the
official international rules of soccer called the 17 Laws.
- Illegal Throw-in - violation of legal
throw-in requirements.
- In bounds - when a ball is within the boundaries of the
field, having not completely crossed a sideline or goal line.
- Indirect Free Kick - a free kick that is awarded for other fouls that are judged to be
not serious - such as obstruction, dangerous play or charging. Indirect kicks must
touch another player (either team) before the ball goes into the net in order to
score. The player kicks a stationary ball without any opposing
players within 10 feet of him; a goal can only be scored on this kick after the ball has
touched another player. A free kick from which a goal cannot be scored until
the ball is touched by another player. It is awarded for technical and minor infractions
of the rules (see Summary of the FIFA Laws of the Game, Law XII, this section). Opponents
must be at least 10 yards away from the ball (opposing players may stand on their own goal
line between the goal posts), but the player taking the kick may do so without waiting if
he/she wishes. The ball is not in play until it has traveled its own circumference. The
ball must be stationary when kicked and the kicker may not touch the ball a second time
until it has been played by another player (of either team).
- Injury time - time added to the end of any period according to
the referee's judgment of time lost due to player injuries or intentional stalling by a
team.
- In play - when a ball is within the boundaries of the field and play has
not been stopped by the referee.
- Instep drive - a straight shot taken with the instep of a
player's foot; usually the most powerful and accurate of shots.
- In swinging - A kick that curves in towards the goal mouth.
- Intermission - the 5-minute rest period between periods of a
game.
- In Touch - A ball that is out of play is called "in touch" - A
ball that crosses the plane of the touch line or goal line is in or out of play. It
does not have to make contact with the ground or an object. This means it can be
blown in or out of bounds without ever actually touching a player or ground.
- ITOOTR - Abbreviation meaning In the Opinion of the Referee which is
what matters in any ruling.
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J
- Juggling - keeping a ball in the air with any part of the body besides the
hands or arms; used for practice and developing coordination.
- Jules Rimet Trophy - the trophy given to the World Cup winner between
1930 and 1970, after which it was permanently retired.
|
K
- "Keeper" - goal keeper command for the ball
- Keeper's in charge - Yelled to the keeper to remind him to communicate to all defenders on
corner kicks and throw-ins deep in your own territory as to who is to mark which
opponent. This is especially important when opponents overload the far post on
corner kicks.
- Kickoff - the method of starting a game or restarting it after each goal; a player
passes the ball forward to a teammate from the center spot. Officially
begins the game at each half and restarts play after a goal is scored. The ball must go
forward (into the opponents half of the field) and is in play after rolling its own
circumference (about 27 inches). This was changed in the July 1997 FIFA rules to "the
ball must move." The player kicking off must not play the ball again until it
has been played by another player (of either team). Opponents must be at least 10 yards
away from the ball in their own half of the field when the kick off is taken.
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L
- Laws of the Game - the 17 main rules
for soccer established by FIFA.
- Law XVIII - Law 18 is the unwritten law that requires referees to
apply common sense to officiating a game. In other words a referee should
apply the 17 Laws of the Game so that they do not interfere with the fairness of the game
at hand.
- Lead pass - a pass sent ahead of a moving teammate to arrive at a location
at the same time he does.
- Legal slide tackle - most tackles where the defender gets all or most of the ball are
considered legal. However, tackles from the front "cleats up" and almost
any tackle from the rear are considered illegal by most referees.
- Legal Throw-in - A throw-in made
with both hands. Hands must begin behind the head. The ball can not spin when
thrown - must be thrown with equal force by both hands. Both feet must remain
on the ground. Part of each foot must be on the touch line or behind it.
- Line - deliver the ball to or down the touchline
- Linesman - Now known as assistant referees. If they are certified assistant
referees may help the referee call fouls, offside and out-of-bounds calls. If they
are not certified they are restricted to helping make out-of-bound calls.
And they carry a flag to signal their observations. Also Linesperson - Person (often a parent volunteer) who assists the
referee; one linesperson is assigned to each touchline. Their primary responsibility is to
indicate when the ball is out of play (i.e. when the whole of the ball
crosses the whole of the touchline or endline). The linesperson also signals which
team has the right to put the ball in play again by using their flag to show the direction
of play for the restart.
- Lock in - double team opportunity, normally along the touchline
- Lock on - pick up and stay with an opponent, tightly
- Long Corner - A corner kick where the attacking team attempts to kick the ball all
the way into the goal box.
- L.O.T.G. - abbreviation for The Laws of the Game - FIFA's
rules.
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M
- Man on - opponent approaching fast
- Man-to-man - a type of
defense where each defender is assigned to mark a different forward from the other team;
the most common type of defense for national-level teams.
- Marking - guarding a player to prevent him from advancing the ball
towards the net, making an easy pass or getting the ball from a teammate. Guarding or covering an opposing player (with or without the ball)
when he/she moves into your area of play.
- Mark or Mark Up - cover an opponent
- Match - a soccer game.
- Measure - What you do to your opponent in a man-to-man system. You
"measure" him. Does he always go to his right to shoot? Does he have a favorite
move that
he uses all the time? Does he try to always tackle or just delay on defense? Does he have
a favorite receiver or passer? Generally this is done in the first portion of a match.
Then a smart player will use that information to gain an advantage during the remainder of
the match. For example, if you know that you opponent has a weak left foot you can
cheat to his right to tackle away the ball.
- Megged - short for nutmegged.
- Mid - short for midfielder - as in "He's playing center mid."
- Midfield - the region of the field near the midfield line; the area
controlled by the midfielders.
- Midfielders - the 2, 3 or 4 players who link together the
offensive and defensive functions of a team; they play behind their forwards. Player who functions primarily in the center (neutral)
third of the field and whose principal job is to link the defense and the attack through
ball control and passing.
- M.L.S. - Major League Soccer the major U.S. outdoor soccer
league
- Mine - signifies "My ball" - yelled when going for a loose ball
- Move - don't get caught flat footed and keep moving or also a move is a way of
maneuvering around an opponent - "to put a move on him."
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N
- N.A.S.L. - North American Soccer League an outdoor league formed in
the U.S. in 1967 that attracted great international players including Pele and huge
audiences to the U.S. in the 1970s; folded in 1985.
- National team - a team consisting of the best players in a country
chosen to represent it in international competitions such as the World Cup.
- Near Post - goal post nearest to the ball - this same post can become the far post
as the ball moves to the other side of the field.
- Net - hemp, jute or nylon cord draped over the frame of the goal and
extending behind it; also used to refer to the goal itself.
- Nil - an English term meaning zero as in the score of the match is
one - nil. Used in the United States until mid twentieth century. Heard often
from the British announcers when watching soccer Fox Sports World.
- "Numbers
Down" - Have fewer defenders than the other team has
attackers in a third of the field or conversely having fewer attackers than the other team
has defenders in a third of the field. You never want to be "numbers down".
- "Numbers Up" -
Have more defenders than the other team has attackers in a third of the field or
conversely having more attackers than the other team has defenders in a third of the
field. You always want to be "numbers up".
- Nutmeg
- to pass or dribble the ball through the legs of a defender.
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O
- Obstruction - when a defensive player, instead of going after
the ball, uses his body to prevent an offensive player from playing it.
- ODP - Olympic Development Program (or Player)
- Offense - the function of trying to score goals.
- Offensive team - see Attacking team.
- Official game clock - the clock that the referee carries with him on the
field so he can signal when each half is over; does not stop during the game, even when
play does.
- Officials - the referee and 2 linesmen who work together to make sure the
game is played according to the rules of soccer; responsible for stopping and restarting
play, keeping track of the score and the time remaining and citing violations of the
rules, called fouls; they wear uniforms that distinguish them from the players on both
teams.
- Offside - a violation called when a player in an offside
position receives a pass from a teammate; an indirect free kick is awarded to the
non-offending team. Offside is defined as occurring at
the moment the ball is played by one of the attacking players to a teammate. A player is
in an offside position if he/she is nearer to the opponents goal line than the ball,
unless: (a) the player is in his/her own half of the field, or (b) there are at least two
opponents (one may be the goalkeeper) nearer the goal line than the player.
A player is penalized if he/she is in an offside position AND if, in the judgment of the
referee, the player is: (a) interfering with play or with an opponent, or (b) seeking to
gain an advantage by being in that position.
A player is not declared offside (a) merely by being in an offside position; (b) if they
receive the ball directly from a goal kick, a corner kick, a throw in, or a drop ball; or
(c) if the ball is last played by an opposing player.
- Offside position - an attacking player positioned so that fewer than
2 opposing defensive players (usually the goalie and 1 other defender) are between him and
the goal he is attacking; a player is not offside if he is exactly even with one or both
of these defensive players. Being in an offside position is not the same as offsides
and is not illegal unless he participates in the play or gains an advantage in being
offsides.
- Offside Trap - A play by the defense to catch the attacking team
offsides. It is often used on restarts (short corner kicks, deep indirect free kicks and
deep throw-ins). The sweeper usually calls out "Trap" as a signal for the
fullbacks to pull up past the attackers as soon as the ball is put into play by an
attacker.
- OGSO - Obvious Goal Scoring Opportunity
- On-side - the opposite of offside.
- Open - describes an attacking player who does not have anyone marking
him.
- Osgood-Schlatters - A painful knee condition that many soccer players
going through the growth spurts of puberty get.
- Out of bounds - when a ball is wholly outside the boundaries of
the field, having completely crossed a sideline or goal line.
- Out of play - when a ball is wholly outside the boundaries of the field or
play has been stopped by the referee.
- Outlet passes - when a goaltender or defender passes the ball from
close to his own goal toward the other team's goal; used to start a counterattack.
- Overlap - when a wing moves away from the sideline towards the center of
the field to create space for a teammate to advance the ball undefended along the side of
the field.
- Overtime - the extra periods played after a regulation game ends tied;
used in collegiate and championship international matches to determine a winner.
- Out - defenders are to move towards the ball, away from the goalline
- Outswinging - A kick that curves away from the goal mouth. The idea is to curve the
corner kick away from the arms of the goalkeeper to an attacker with a clear shot or head
at goal.
- Own Goal - to accidently put the ball in your own goal which counts as a goal for
your opponents.
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P
- Passing - when a player kicks the ball to his teammate; used to move the
ball closer to the opposing goal, to keep the ball away from an opponent or to give the
ball to a player who is in a better position to score.
- Passive offsides - being in an offsides position but not being involved in or interfering
with or gaining an advantage in the play.
- Penalty - short for penalty kick; also, a punishment given by the
referee for a violation of the rules.
- Penalty arc - a circular arc whose center is the penalty spot
and extends from the top of the penalty area; designates an area that opposing players are
not allowed to enter prior to a penalty kick. The arc
at the top of the penalty area; no player may be within this area while a penalty kick is
being taken
- Penalty area - a rectangular area 44 yards wide by 18 yards deep
with its long edge on the goal line; the goalkeeper may use his hands to block or control
the ball only within this area.
Large area (18 x 44 yd. on a full size field) in front of goal in which any of the
"direct kick" fouls by the defending team result in a penalty kick. Also
delimits the area where the goalie can use his/her hands. The penalty area includes the
goal area.
- Penalty kick - Awarded
to the attacking team if the defending team commits a direct free kick violation within
the penalty area. Penalty kicks are taken from the penalty mark. All players (of
both teams) except the kicker and opposing goalkeeper, must remain on the field of play
outside the penalty area and penalty arc. The opposing goalkeeper must stand
(without moving his/her feet) on the goal line, between the goal posts, until the ball is
kicked. The player taking the kick must kick the ball forward and may not touch the ball a
second time until it has been played by another player (of either team). The ball is in
play after it has traveled its own circumference. A goal may be scored directly from a
penalty kick.
For any infringement of the penalty kick rules by: (a) the defending team, the referee
will allow the kick to proceed, but if a goal does not result, the kick will be retaken;
(b) the attacking team, other than the player designated to take the kick, if a goal is
not scored it will be disallowed and the kick retaken; (c) by the player taking the
penalty kick, committed after the ball is in play, an opposing player will take an
indirect free kick at the point where the infraction occurred.
The referees whistle always starts the taking of a penalty kick. Any penalty kick
taken prior to the referees whistle will be retaken using the referees whistle
as the proper start for the kick. See
also Penalty shot.
- Penalty mark - A mark on the field from which penalty kicks are taken; also called
the penalty spot. It is located 12 yards from the goal line, equally spaced between the
goal posts.
- Penalty shot - a kick taken from the penalty spot by a player
against the opposing goalie without any players closer than 10 yards away; awarded for the
most severe rule violations and those committed by the defense within its own penalty
area; also taken in a tiebreaker to decide a match.
- Penalty spot - the small circular spot located 12 yards in front
of the center of the goal line from which all penalty kicks are taken; positioned at the
center of the penalty arc.
- Penetrate - to advance the ball behind opposing defenders (between them
and their goal).
- Periods - the segments of time into which a game is divided; a regulation
game played by adults consists of two 45-minutes halves.
- Pinny - short for pinafore, the colored bibs worn in practice by
players to distinguish each team.
- Pitch - a British term for soccer field.
- PK - short for Penalty Kick
- Play - This is a generic term as in "play the ball" - to
trap, dribble, kick or head the ball.
- Play on. - The referee may wave his hands and yell "Play on" if, in his
opinion, stopping the play at that point would benefit the team that committed the foul
more than the team that was fouled. For example, if a player with a break-away is
tripped from behind but the player is able to retain possession and has a chance to shoot
on goal the referee would not want to stop the play at that point and charge the defender
with a penalty. The referee retains his right to issue a penalty card at a later
point in the action. By yelling "Play on" he lets everyone
know he is aware of the foul.
- Points - a team statistic indicating its degree of success, calculated
as follows: 2 points for a win (3 in the 1994 World Cup), 1 point for a tie, 0 points for
a loss; also, an individual statistic for a player, calculated by totaling 2 points for
each goal and 1 point for each assist.
- Possession - control of the ball.
- Post - goalpost or the area near it.
- Pressure - tight defense - as in "We pressured the goalkeeper on all
punts."
- Professional foul - a
foul committed intentionally, usually by a defender on an attacker just outside the
defender's penalty area; used to prevent a scoring opportunity without incurring a penalty
shot.
- Pull up - defense move up command
- Push pass - when a player pushes the ball with the inside of his foot to a
teammate.
- Push up - move toward your opponent's goal. Can also be the command for an
off-side trap.
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Q
- Qualifying Draw - the division of teams into groups for World Cup
qualifying matches, held 2 years before The Draw.
- Qualifying matches - games played in the 2 years preceding the World
Cup to determine which teams participate in the tournament.
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R
- Recovery runs - A looping run made by a defender backward into the center of the field
(and behind your sweeper or second defender) after being beaten by an attacker. It
is important that the recovery run by a first defender be backward behind the second
defender. Younger defenders often make the mistake when they are beaten by an attacker of
racing after (in effect trailing) the attacker. First and second defender drills are
important in teaching this concept. It is equally important to teach the second defender
to immediately step up and press the attacker - not necessarily trying to steal the ball
but stepping up close enough that attacker is delayed long enough that the first defender
can make a recovery run into a back-up position.
- Red
Card - A card issued by the referee for particularly
blatant fouls or abusive language. A player receiving a red card is
automatically ejected for the game and his team must play the remainder of the game
shorthanded. They may not substitute for an ejected player.
- Referee - The official in control of a soccer match.
His word is final. His objective is to enforce the rules. The official who is in complete charge of the soccer game. The
safety of the players is the referees main concern. He or she is responsible for
keeping time, enforcing the Laws of the Game (see Summary of the FIFA Laws of the Game,
this section), stopping and restarting the game for penalties or injuries, cautioning or
banishing offenders (including coaches or spectators) and ending the game, if necessary.
All decisions by the referee are final! The referee is assisted by two linespersons.
- Regulation game - two completed periods of a game, prior to any
overtime or tiebreaker.
- Reverse the field/Switch the
Field - A strategy used against
aggressive defenses where the attackers place a wing wide (and sometimes an extra forward)
on the opposite side of the field from the ball and when an agressive defense runs to the
ball the attacking team sends a driving kick into the opposite corner which their wing
chases down and crosses or shoots over the back of the defenders. It is an example
of attacking your opponent's over-aggressive defense - similar to a counter play in
American (pointy) Football.
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S
- Save - the act of a goalkeeper in blocking or stopping a shot that
would have gone into the goal without his intervention.
- Scorers - players who score goals.
- Scoring opportunity - a situation where a team stands a good chance of
scoring a goal.
- Screening - see
Shielding.
- Send - Pass or kick to the open player
- Set play - a planned strategy that a team uses when a game is restarted
with a free kick, penalty kick, corner kick, goal kick, throw-in or kickoff.
- Shielding - a technique used by a ball carrier to protect the ball from a
defender closely marking him; the ball carrier keeps his body between the ball and the
defender.
- Shinguards - pads that strap onto a player's lower leg to protect the shins
should he or she be kicked there.
- Shooting - when a player kicks the ball at the opponent's net in an
attempt to score a goal.
- Shorthanded - a team playing with less than its full complement of 11
players.
- Shot - a ball kicked or headed by a player at the opponent's net in an
attempt to score a goal.
- Shoulder charge - minimal shoulder-to-shoulder contact by a defender
against a ball carrier; the only contact allowed by the rules unless a defender touches
the ball first.
- Shutout - preventing the opposition from scoring any goals in a game; for
example, a score of 2-0 or 4-0; goalies are often credited with shutouts because they did
not allow any goals to get past them.
- Side tackle - an attempt by a defender to redirect the ball
slightly with his foot away from a ball carrier running in the same direction.
- 6 Yard Box - The small area in front of the goal - similar to the crease in hockey.
- Shoot - Take a shot on the goal
- Short Corner - A corner kick that is played to a teammate who is not around the 6 yard
box and who is fairly close to the kicker as opposed to a long corner which is kicked
directly to a player in front of the goal.
- Sliding tackle - an attempt by a defender to take the ball away
from a ball carrier by sliding on the ground feet-first into the ball.
- Small-sided game - a match played with fewer than 11 players per
side. This is currently "in" in American recreational soccer because it allows
more touches on the ball during a game and promotes ball control and confidence in younger
players.
- Snapshot - a mental picture. Strikers are often told to take a snapshot of
the goal (steal a glimpse) so they know the position of the other players. That
allows them to shoot on one touch without having to look up at the goal.
- Soccer -
In the late 1800s it was the practice of the well-to-do students at Oxford
University in England to shorten the length of some common words. At the same time
they would add -er to the end of the word. For example, breakfast became
known as "brekkers". There were two forms of "football" being
played on campus at the time. One used the Rugby Rules and the other form used the
rules governed by the Football Association of London. The prior was called
"ruggers" on campus and the latter as "soccer" which was short
for association and included the popular "-er" ending used by the "in"
students. The phrasing caught on and became the popular nickname for the
sport. In the United States it is used to differentiate soccer from what the rest of
the world refers to as American Football - the pointy variety. In recent years the term
soccer has actually become acceptable in the rest of the world.
- Soft Goal - A goal given up by a goalkeeper on what should be an easy save - i.e. no
pressure, weak shot, etc.
- S.O.T.G. - Spirit of The Game
- Spread - distance on the field
- Square - pass across to another player
- Square pass - a pass made by a player to a teammate running
alongside him.
- Starter - a player who is on the field to play at the start of a game; a
team usually makes its best players starters.
- "Stay Wide" - Yelled to wings and outside midfielders to remind them to hold their
positions and not run to the ball.
- Steal - when a player
takes the ball away from an opposing player.
- Step - defense move up command
- Stick - go for the tackle
- Stopper - the defender that marks the best scorer on the attacking team,
often the opposition's striker; exists only in a man-to-man defense.
- Stretch Out - asking forward to go as far forward as the defense allows
- Striker - a team's most powerful and best-scoring forward who plays
towards the center of the field; also, the name of the mascot for the 1994 World Cup.
- Substitution - replacement of one player on the field with
another player not on the field; FIFA rules allow only 2 substitutions per game.
- Sudden death - a type of overtime where the first goal scored by
a team ends the game and gives that team the victory; most overtime in soccer is not
sudden death.
- Sunday Shot - a
desperation shot from long out that remarkably results in a goal.
- Support - support teammate in trouble (offensively or defensively)
- Sweeper - the defender that plays closest to his own goal behind the
rest of the defenders; a team's last line of defense in front of the goalkeeper.
- Sweeper's in charge - Yelled to the sweeper and fullbacks to let them know that the sweeper
is responsible for communicating to the fullbacks and defenders which defender is to mark
which attacker. Also that the sweeper is in charge of calling for the offside trap.
- Switch - changing positions with another player up field
- Switch the
Field/Reverse the field - A strategy used against aggressive
defenses where the attackers place a wing wide (and sometimes an extra forward) on the
opposite side of the field from the ball and when an agressive defense runs to the ball
the attacking team sends a driving kick into the opposite corner which their wing chases
down and crosses or shoots over the back of the defenders. It is an example of
attacking your opponent's defense at its weakest point - similar to a counter play in
American Football.
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T
- Tackling - the act of taking the ball away from a player by kicking
or stopping it with one's feet; only a minimal amount of shoulder-to-shoulder contact,
called a charge, is permitted to knock the ball carrier off balance. A method of gaining possession of the ball by use of the feet.
Unnecessary roughness and use of the hands are not permitted.
- Territory - the half of the field which a team defends.
- The ball has no lungs. A Brasilian saying meaning to pass the ball
to cover ground rather than dribble or run after it. Save your energy by passing!
- The three D's of
Defense - Deny, Delay & Destroy
- Third Man Running - an offensive attack characterized by movement away
from the ball and passes into space.
- Thigh trap - when a player uses his thigh to slow down and control a ball in
the air.
- Three Stripes - Three stripes on a sock signifies a certified FIFA
referee
- Through Pass/Through
Ball - a ball delivered through the defensive line
to a teammate to get him the ball behind his defender; used to penetrate a line of
defenders.
- Throw-in - a type of restart where a player throws the ball from behind
his head with two hands while standing with both feet on the ground behind a sideline;
taken by a player opposite the team that last touched the ball before it went out of
bounds across a sideline. Taken to restart the game
after the whole of the ball crosses the outside edge of the touchline. The throw in, by
any member of the team that did not touch the ball last, is taken at the point where the
ball went out of play. The thrower must face the field and throw the ball with both hands,
in one continuous motion from the back of his/her head and over the top of his/her head.
When the ball is released, the thrower must have some part of both feet on the
ground on or behind the touchline.
- Tie game - when two teams have scored the same number of goals in a
match; if the game ends tied, it is a draw.
- Tiebreaker - a way to choose the winner of a match when teams are tied after
overtime; in FIFA tournament play, a series of penalty kicks are taken by players from
both teams, and the team that scores on more of them is declared the winner.
- Timekeeper - the job of the referee, who keeps track of the official time
to notify teams and fans when each period is completed.
- Time - Settle down, get the ball under control - There
is no pressure from the defenders.
- Timeout - an official break in the action of a sport; the rules of soccer
do not allow for any timeouts; timeouts for television advertising breaks are permitted by
NCAA collegiate rules.
- Touch me - requesting a quick one-touch or flick pass
- Trailing - running behind another player.
- Trap - when a player uses his body to slow down and control a moving ball, most
often using his chest, thighs or feet. Trap can also be the command yelled
for an offside trap by the defense.
- TRIAR - Abbreviation meaning the referee is always right.
- Turnover - the loss of possession of the ball.
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U
- Unlucky - a phrase used by soccer coaches to tell a player that he/she
was doing what they were supposed to be doing and just because the result wasn't good that
they should not change what they were doing because they were doing it properly. For
example, if a goalkeeper plays a corner kick properly and the opponents still score the
coach might yell "unlucky" to let him know that it was not his fault. This is a
difficult concept for newcomers from other sports to understand. For the longest I
refused to use the term as I felt that luck has little to do with performance. I now
understand that acceptance of the term has as much to do with understanding that the score
of a game is not the most important part of a soccer match.
- Unsportsmanlike conduct - rude behavior.
- USSF - United States Soccer Federation organization formed in
1913 to govern soccer in America; America's link to FIFA, providing soccer rules and
guidelines to players, referees and spectators nationwide.
- USYSA - United States Youth Soccer Association the official
Youth Division of the organizes and administers youth league competitions, establishes
rules and guidelines, and holds clinics and workshops to support players, coaches and
referees. USSF and the largest youth soccer organization in the U.S.
- Venue - location where a sporting competition is held.
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V
- v
- short for versus - used to denote how many attackers are facing how many defenders in
drills or game situations such as "We had 3v2 in their end most of the match"
meaning we had three attackers versus two defenders in their third of the field.
- Volley - any ball kicked by a player when it is off the ground.
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W
- Wall - A defensive line of players posted to protect their
own goal against a defender's direct or indirect free kick. The idea is to give the
shooter very little area of the goal to aim for.
- Wall Pass/Give and Go - a series of passes where one player passes to nearby teammate and then
sprints forward to receive pass that's returned. Similar to passing the ball off of a wall
and then receiving the return ball.
- Width
- Wing - A forward who stays wide to either side of the field. The main
resposibilities of a wing is to feed the ball to the strikers and to take shots when they
are open.
- W-M formation - A team shape used for years which forces attacking teams wide while
maintaining strength in the midfield area. It provides for two sweepers and is a good
defensive shape. It can be weak on the offensive end - especially if the other team is
also playing a W-M. The general shape is usually a 3-2-3-2.
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| X |
Y
- Yellow
Card - a warning card issued by the referee for repeated
or blatant fouls or abusive language. Anyone receiving two yellow cards in a single
match is automatically ejected for the game and his team must play the remainder of the
game shorthanded. They may not substitute for an ejected player.
- "You'll always
miss 100% of the shots you don't take." - This is an old
soccer maxim that all coaches abide by. While some shots are not "good
shots" even poor or bad shots are prefered to no shots at all since you can't usually
win without shooting.
- "You're either
part of the steamroller or part of the pavement." Soccer is not a passive sport. Players sometimes have to make ten
or twenty runs before the ball is played to them. So even if you are not involved in
the play you must be involved in the action.
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Z
- Zone - a type of defense that assigns each defender to a particular area
in front of or around his team's goal in which he is responsible for marking any attacker
that enters; often used in youth league games but rarely in professional competition.
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Miscellaneous
Soccer Abreviations:
- IFAB - International Football Association Board
- FIFA - Federation Internationale de Football
Association
- USSF - United States Soccer Association
- CONCACF - Confederation of US, Can, Mex,
Carribean nations
- UEFA Europe
- AFC - Asian Confederation
- CAF - African
- OFC - Down Under Confed.
- CONMEBOL - South American Confed.
- NF - national high school soccer governing body
- NCAA - college Soccer governing body
- AYSO - a runaway soccer org.
- YSA - another runaway soccer org.
- HS - high school
- US Referee ranks:
010 - Assistant Referee only
09 - Referee of small sided games
08 (R2) - Entry level referee rank
07 (R1) - advanced beyond entry level
06 (S2) - junior State referee: CR in amatuer leagues
05 (S1) - senior State referee: CR in Div III professional
04 (N2) - junior National referee: CR in Div II pro/ AR in in Div I
03 (N1) - National referee: CR the highest national level
02 - FIFA AR
01 (IP) - FIFA Referee
- SOTG - Spirit of the Game
- LOTG - the Laws Of The Game: the written laws
- IBD - International (FA) Board Decision
- AIRTLOTG - Additional Instructions Regarding
The Laws Of The Game
- Law-0 - Spirit of the Laws
- Law-18 - Commone Sense
- CR - Center Referee
- AR - Assistant Referee
- CAR - Club Assistant Referee
- ITOOTR - In The Opinion Of The Referee
- 2LD - 2nd to the Last Defender
- OSP - Off-Side Position
- K - Keeper
- DSC - Diagonal System of Control: one referee
two ARs
- DSR - Dual System of Refereeing: 2 referees
with no ARs.
- OGSO - Obvious Goal Scoring Opportunity
- FP - Serious Foul Play
- F&A - Foul and Abusive language
- VC - Violent Conduct
- FRD - Failure to Respect the Distance
- FK - Free Kick
- DFK - Direct Free Kick
- IFK - Indirect Free Kick
- GK - Goal Kick
- CK - Corner Kick
- PK - Penalty Kick
- KO - Kick Off
- TI - Throw In
- DP - Dangerous Play
- DB - Drop Ball
- AOAP - Area Of Active Play or AOA: Area Of
Activity; referred to where the ball's trajectory will
end (in judging Offside)
- CC - Center Circle
- GA - Goal Area
- PA - Penalty Area
- GL - Goal Line (end lines)
- TL - Touch Line (side lines)
- QC - Quarter Circle (at the corner flag)
- CF - Corner Flag
- HL - Halfway Line
- HT - Half Time
- OT - Over Time
- CF - Corner Flag
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